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Magma Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
22
5d6 + 5
Speed
30 ft., fly 30 ft.
  • STR -1
  • DEX +1
  • CON +1
  • INT -2
  • WIS 0
  • CHA 0
Skills
Stealth +3
Damage Vulnerabilities
cold
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, Terran
Challenge 1/2 100 XP · Proficiency +2

Traits

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Spellcasting

Innate Spellcasting (1/Day)

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

At will: heat metal

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6)

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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