Free D&D 5e Tools: Monster Maker, Encounter Builder & More
Nine free tools that share one library. A monster you build can cast a spell you wrote, carry an item you made, and fight in an encounter inside the campaign you planned. The Community Gallery, the SRD reference and Codex, the assistant, work alongside them.
Create
Build the pieces: creatures, spells, gear and house rules.
Monster Creator
Populate your world with unique and balanced creatures using our monster creator.
Create MonstersSpell Creator
Build custom D&D 5e spells. Your homebrew spells appear alongside SRD spells in Monster Creator.
Create SpellsItem Creator
Build any D&D 5e item, from a common torch to an artifact. Charges, attunement, curses and sentient items all included.
Create ItemsRules Workshop
Write up a house rule, a subsystem like morale or injuries, or a rollable table, so another table can switch it on.
Write a RulePrepare
Get a session ready: fights, set pieces, treasure and balance.
Encounter Builder
Rate a fight as easy, medium, hard or deadly with the multiplier applied, then write it up so another DM can run it cold.
Build a FightScenario Builder
For encounters that are not fights: negotiations, chases, heists, investigations, skill challenges, hazards and survival.
Build a ScenarioLoot Generator
Roll a hoard by challenge rating, build your own rollable treasure tables, and keep track of who is carrying what.
Roll TreasureCR Calculator
Work out a monster’s challenge rating from its hit points, armour class and damage, the way the Dungeon Master’s Guide does.
Calculate CRShop Generator
Stock a blacksmith, an alchemist or a magic shop for a hamlet or a metropolis, priced, with a rarity cap you set.
Stock a ShopSession Planner
Plan the next session with no campaign to set up: hooks, key moments, encounters, NPCs and notes. Send it to a campaign when you have one.
Plan a SessionRun
At the table: the fight, the dice, the rules at a glance, and the whole campaign.
Campaign Forge
Craft quests, NPCs, and adventure arcs with AI-assisted story tools for your campaigns.
Forge CampaignsCombat Tracker
Initiative, hit points, conditions and rounds for any fight, with SRD monsters one search away. No campaign needed.
Track a FightDice & Tables
Roll any dice with advantage, keep or drop, and a history. Roll on your own tables, a rule set’s, or the SRD magic item tables.
Roll DiceDM Screen
The rules you look up mid-session on one printable page: conditions, DCs, cover, travel pace, and CR to XP.
Open the ScreenD&D 5e Quick Reference
Fast, free answers for the table — Challenge Ratings, conditions, and starting gear straight from the D&D 5e SRD. Then build your own with the tools above.
What is Challenge Rating (CR) in D&D 5e?
A monster's Challenge Rating is a quick estimate of how deadly it is to a party of four adventurers of a level roughly equal to that CR. Defeating it grants the listed XP, and its CR sets the proficiency bonus used for its attack rolls, save DCs, and skill checks. CR runs from 0 (harmless) through 1/8, 1/4, and 1/2 up to 30 (world-ending).
D&D 5e CR to XP & proficiency bonus table (CR 0–30)
| CR | XP | Prof. Bonus |
|---|---|---|
| 0 | 0–10 | +2 |
| 1/8 | 25 | +2 |
| 1/4 | 50 | +2 |
| 1/2 | 100 | +2 |
| 1 | 200 | +2 |
| 2 | 450 | +2 |
| 3 | 700 | +2 |
| 4 | 1,100 | +2 |
| 5 | 1,800 | +3 |
| 6 | 2,300 | +3 |
| 7 | 2,900 | +3 |
| 8 | 3,900 | +3 |
| 9 | 5,000 | +4 |
| 10 | 5,900 | +4 |
| 11 | 7,200 | +4 |
| 12 | 8,400 | +4 |
| 13 | 10,000 | +5 |
| 14 | 11,500 | +5 |
| 15 | 13,000 | +5 |
| 16 | 15,000 | +5 |
| 17 | 18,000 | +6 |
| 18 | 20,000 | +6 |
| 19 | 22,000 | +6 |
| 20 | 25,000 | +6 |
| 21 | 33,000 | +7 |
| 22 | 41,000 | +7 |
| 23 | 50,000 | +7 |
| 24 | 62,000 | +7 |
| 25 | 75,000 | +8 |
| 26 | 90,000 | +8 |
| 27 | 105,000 | +8 |
| 28 | 120,000 | +8 |
| 29 | 135,000 | +9 |
| 30 | 155,000 | +9 |
What are the conditions in D&D 5e (and what do they do)?
Conditions temporarily change what a creature can do. Most come from spells, monster abilities, or the environment, and end when their cause does. Here are all fifteen:
- Blinded
- Can't see; auto-fails sight checks. Attacks against it have advantage; its own attacks have disadvantage.
- Charmed
- Can't attack the charmer or target it with harmful effects; the charmer has advantage on social checks with it.
- Deafened
- Can't hear; auto-fails hearing checks.
- Exhaustion
- Six worsening levels: disadvantage on checks (1), half speed (2), disadvantage on attacks & saves (3), half max HP (4), speed 0 (5), death (6).
- Frightened
- Disadvantage on checks & attacks while the source of fear is in sight; can't willingly move closer to it.
- Grappled
- Speed 0. Ends if the grappler is incapacitated or the two are forced apart.
- Incapacitated
- Can't take actions or reactions.
- Invisible
- Unseen without special senses; counts as heavily obscured. Attacks against it have disadvantage; its attacks have advantage.
- Paralyzed
- Incapacitated; can't move or speak; auto-fails Str & Dex saves. Attacks against it have advantage, and any hit within 5 ft is a critical hit.
- Petrified
- Turned to stone: incapacitated, weight ×10, ageing stops. Resists all damage; immune to poison and disease.
- Poisoned
- Disadvantage on attack rolls and ability checks.
- Prone
- Can only crawl unless it stands. Disadvantage on its attacks; melee attacks against it have advantage, ranged have disadvantage.
- Restrained
- Speed 0; disadvantage on Dex saves and its own attacks. Attacks against it have advantage.
- Stunned
- Incapacitated; can't move; speaks haltingly; auto-fails Str & Dex saves. Attacks against it have advantage.
- Unconscious
- Incapacitated; drops what it holds and falls prone; auto-fails Str & Dex saves. Attacks against it have advantage, and any hit within 5 ft is a critical hit.
What's in each D&D 5e adventuring pack?
Equipment packs are a fast way to kit out a new character. Each bundles common gear at a discount:
- Explorer's Pack (10 gp)
- Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft of hempen rope.
- Dungeoneer's Pack (12 gp)
- Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 ft of hempen rope.
- Burglar's Pack (16 gp)
- Backpack, bag of 1,000 ball bearings, 10 ft of string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, 5 days of rations, tinderbox, waterskin, 50 ft of hempen rope.
- Priest's Pack (19 gp)
- Backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.
- Entertainer's Pack (40 gp)
- Backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, waterskin, disguise kit.
- Scholar's Pack (40 gp)
- Backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand, small knife.
- Diplomat's Pack (39 gp)
- Chest, 2 cases for maps and scrolls, fine clothes, bottle of ink, ink pen, lamp, 2 flasks of oil, 5 sheets of paper, vial of perfume, sealing wax, soap.
Fresh from the Community
Homebrew monsters and spells shared by Chronicle Codex players. Every approved creation becomes a public page others can find and use.
- Before the Tide Turns Entity
- Drowning Litany Spell
- The Siege of Harrowgate Campaign
- Maelrith, Queen of the Unthawed Court Monster
- Vellumgaunt, the Unmaking Cartographer Monster
- Kobold Trapmaster Monster