Session Planner
Plan the next session without setting up a campaign first: how it opens, the moments you want to land, the fights, who the party will meet and where, and your own notes. Plans are kept on this device. When you do run a campaign in Campaign Forge, send the plan there and it becomes that campaign's session.
No plans yet.
Session 1
From a plan to a campaign
This is the session sheet Campaign Forge uses, without the campaign around it. "Send to Campaign Forge" opens the campaign you last had open (or waits for one) and adds the plan as a session; the plan remembers that it went, so it is not sent twice by accident. The encounters, NPCs and locations go into its prep notes, where you can link them to the campaign's own once they exist there.
An encounter you add from your Encounter Builder library stays a real encounter: "Run in Combat Tracker" puts its creatures, with their stat blocks, straight into initiative, and "Open in Encounter Builder" takes it back to be changed.