Dust Mephit
Small elemental, neutral evil
- Armor Class
- 12
- Hit Points
- 17
- 5d6
- Speed
- 30 ft., fly 30 ft.
- STR -3
- DEX +2
- CON 0
- INT -1
- WIS 0
- CHA 0
- Skills
- Perception +2, Stealth +4
- Damage Vulnerabilities
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Auran, Terran
Traits
Spellcasting
Innate Spellcasting (1/Day)
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
At will: sleep
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.