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Azer

Medium elemental, lawful neutral

Armor Class
17
natural armor, shield
Hit Points
39
6d8 + 12
Speed
30 ft.
  • STR +3
  • DEX +1
  • CON +2
  • INT +1
  • WIS +1
  • CHA 0
Saving Throws
Con +4
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
passive Perception 11
Languages
Ignan
Challenge 2 450 XP · Proficiency +2

Traits

Heated Body

A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

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