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Ice Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
21
6d6
Speed
30 ft., fly 30 ft.
  • STR -2
  • DEX +1
  • CON 0
  • INT -1
  • WIS 0
  • CHA +1
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
bludgeoning; fire
Damage Immunities
cold; poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan, Auran
Challenge 1/2 100 XP · Proficiency +2

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Spellcasting

Innate Spellcasting (1/Day)

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

At will: fog cloud

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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