Ice Mephit
Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 21
- 6d6
- Speed
- 30 ft., fly 30 ft.
- STR -2
- DEX +1
- CON 0
- INT -1
- WIS 0
- CHA +1
- Skills
- Perception +2, Stealth +3
- Damage Vulnerabilities
- bludgeoning; fire
- Damage Immunities
- cold; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Aquan, Auran
Traits
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Spellcasting
Innate Spellcasting (1/Day)
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
At will: fog cloud
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6)
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.