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Giant Wasp

Medium beast, unaligned

Armor Class
12
Hit Points
13
3d8
Speed
10 ft., fly 50 ft.
  • STR 0
  • DEX +2
  • CON 0
  • INT -5
  • WIS 0
  • CHA -4
Senses
passive Perception 10
Challenge 1/2 100 XP · Proficiency +2

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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