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Giant Goat

Large beast, unaligned

Armor Class
11
natural armor
Hit Points
19
3d10 + 3
Speed
40 ft.
  • STR +3
  • DEX 0
  • CON +1
  • INT -4
  • WIS +1
  • CHA -2
Senses
passive Perception 11
Challenge 1/2 100 XP · Proficiency +2

Traits

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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