Giant Goat
Large beast, unaligned
- Armor Class
- 11
- natural armor
- Hit Points
- 19
- 3d10 + 3
- Speed
- 40 ft.
- STR +3
- DEX 0
- CON +1
- INT -4
- WIS +1
- CHA -2
- Senses
- passive Perception 11
Challenge 1/2 100 XP
·
Proficiency +2
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.