Giant Sea Horse
Large beast, unaligned
- Armor Class
- 13
- natural armor
- Hit Points
- 16
- 3d10
- Speed
- 0 ft., swim 40 ft.
- STR +1
- DEX +2
- CON 0
- INT -4
- WIS +1
- CHA -3
- Senses
- passive Perception 11
Challenge 1/2 100 XP
·
Proficiency +2
Traits
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.