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Giant Sea Horse

Large beast, unaligned

Armor Class
13
natural armor
Hit Points
16
3d10
Speed
0 ft., swim 40 ft.
  • STR +1
  • DEX +2
  • CON 0
  • INT -4
  • WIS +1
  • CHA -3
Senses
passive Perception 11
Challenge 1/2 100 XP · Proficiency +2

Traits

Charge

If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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