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Crocodile

Large beast, unaligned

Armor Class
12
natural armor
Hit Points
19
3d10 + 3
Speed
20 ft., swim 30 ft.
  • STR +2
  • DEX 0
  • CON +1
  • INT -4
  • WIS 0
  • CHA -3
Skills
Stealth +2
Senses
passive Perception 10
Challenge 1/2 100 XP · Proficiency +2

Traits

Hold Breath

The crocodile can hold its breath for 15 minutes.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target

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