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Giant Crocodile

Huge beast, unaligned

Armor Class
14
natural armor
Hit Points
85
9d12 + 27
Speed
30 ft., swim 50 ft.
  • STR +5
  • DEX -1
  • CON +3
  • INT -4
  • WIS 0
  • CHA -2
Skills
Stealth +5
Senses
passive Perception 10
Challenge 5 1,800 XP · Proficiency +3

Traits

Hold Breath

The crocodile can hold its breath for 30 minutes.

Actions

Multiattack

The crocodile makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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