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Elephant

Huge beast, unaligned

Armor Class
12
natural armor
Hit Points
76
8d12 + 24
Speed
40 ft.
  • STR +6
  • DEX -1
  • CON +3
  • INT -4
  • WIS 0
  • CHA -2
Senses
passive Perception 10
Challenge 4 1,100 XP · Proficiency +2

Traits

Trampling Charge

If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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