Elephant
Huge beast, unaligned
- Armor Class
- 12
- natural armor
- Hit Points
- 76
- 8d12 + 24
- Speed
- 40 ft.
- STR +6
- DEX -1
- CON +3
- INT -4
- WIS 0
- CHA -2
- Senses
- passive Perception 10
Challenge 4 1,100 XP
·
Proficiency +2
Traits
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.