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Giant Scorpion

Large beast, unaligned

Armor Class
15
natural armor
Hit Points
52
7d10 + 14
Speed
40 ft.
  • STR +2
  • DEX +1
  • CON +2
  • INT -5
  • WIS -1
  • CHA -4
Senses
blindsight 60 ft., passive Perception 9
Challenge 3 700 XP · Proficiency +2

Actions

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

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