Cult Fanatic
Medium humanoid (any race), any non-good alignment
- Armor Class
- 13
- leather armor
- Hit Points
- 33
- 6d8 + 6
- Speed
- 30 ft.
- STR 0
- DEX +2
- CON +1
- INT 0
- WIS +1
- CHA +2
- Skills
- Deception +4, Persuasion +4, Religion +2
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
Spellcasting
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.