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Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class
13
hide armor
Hit Points
67
9d8 + 27
Speed
30 ft.
  • STR +3
  • DEX +1
  • CON +3
  • INT -1
  • WIS 0
  • CHA -1
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge 2 450 XP · Proficiency +2

Traits

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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