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Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Armor Class
15
studded leather armor
Hit Points
65
10d8 + 20
Speed
30 ft.
  • STR +2
  • DEX +3
  • CON +2
  • INT +2
  • WIS 0
  • CHA +2
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
any two languages
Challenge 2 450 XP · Proficiency +2

Actions

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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