Homebrew D&D 5e Abjuration Spells
Wards, shields and counters. Abjuration is the school that decides whether the party survives the opening round, and the one whose spells most often go unused right up until they save someone.
7 published entries
Wards, shields and counters. Abjuration is the school that decides whether the party survives the opening round, and the one whose spells most often go unused right up until they save someone.
7 published entries