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Storm Giant

Huge giant, chaotic good

Armor Class
16
scale mail
Hit Points
230
20d12 + 100
Speed
50 ft., swim 50 ft.
  • STR +9
  • DEX +2
  • CON +5
  • INT +3
  • WIS +4
  • CHA +4
Saving Throws
Str +14, Con +10, Wis +9, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances
cold
Damage Immunities
lightning; thunder
Senses
passive Perception 19
Languages
Common, Giant
Challenge 13 10,000 XP · Proficiency +5

Traits

Amphibious

The giant can breathe air and water.

Spellcasting

Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

Actions

Multiattack

The giant makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6)

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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