Cloud Giant
Huge giant, neutral good (50%) or neutral evil (50%)
- Armor Class
- 14
- natural armor
- Hit Points
- 200
- 16d12 + 96
- Speed
- 40 ft.
- STR +8
- DEX 0
- CON +6
- INT +1
- WIS +3
- CHA +3
- Saving Throws
- Con +10, Wis +7, Cha +7
- Skills
- Insight +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Common, Giant
Traits
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Spellcasting
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack
The giant makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.