Cyclops
Huge giant, chaotic neutral
- Armor Class
- 14
- natural armor
- Hit Points
- 138
- 12d12 + 60
- Speed
- 30 ft.
- STR +6
- DEX 0
- CON +5
- INT -1
- WIS -2
- CHA 0
- Senses
- passive Perception 8
- Languages
- Giant
Challenge 6 2,300 XP
·
Proficiency +3
Traits
Poor Depth Perception
The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack
The cyclops makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.