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Cyclops

Huge giant, chaotic neutral

Armor Class
14
natural armor
Hit Points
138
12d12 + 60
Speed
30 ft.
  • STR +6
  • DEX 0
  • CON +5
  • INT -1
  • WIS -2
  • CHA 0
Senses
passive Perception 8
Languages
Giant
Challenge 6 2,300 XP · Proficiency +3

Traits

Poor Depth Perception

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack

The cyclops makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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