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Sprite

Tiny fey, neutral good

Armor Class
15
leather armor
Hit Points
2
1d4
Speed
10 ft., fly 40 ft.
  • STR -4
  • DEX +4
  • CON 0
  • INT +2
  • WIS +1
  • CHA 0
Skills
Perception +3, Stealth +8
Senses
passive Perception 13
Languages
Common, Elvish, Sylvan
Challenge 1/4 50 XP · Proficiency +2

Actions

Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentration on a spell). Any equipment the sprite wears or carries is invisible with it.

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