Satyr
Medium fey, chaotic neutral
- Armor Class
- 14
- leather armor
- Hit Points
- 31
- 7d8
- Speed
- 40 ft.
- STR +1
- DEX +3
- CON 0
- INT +1
- WIS 0
- CHA +2
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Challenge 1/2 100 XP
·
Proficiency +2
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.