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Shadow

Medium undead, chaotic evil

Armor Class
12
Hit Points
16
3d8 + 3
Speed
40 ft.
  • STR -2
  • DEX +2
  • CON +1
  • INT -2
  • WIS 0
  • CHA -1
Skills
Stealth +4
Damage Vulnerabilities
radiant
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 10
Challenge 1/2 100 XP · Proficiency +2

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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