Shadow
Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 16
- 3d8 + 3
- Speed
- 40 ft.
- STR -2
- DEX +2
- CON +1
- INT -2
- WIS 0
- CHA -1
- Skills
- Stealth +4
- Damage Vulnerabilities
- radiant
- Damage Resistances
- acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- necrotic; poison
- Condition Immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Amorphous
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.