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Specter

Medium undead, chaotic evil

Armor Class
12
Hit Points
22
5d8
Speed
0 ft., fly 50 ft. (hover)
  • STR -5
  • DEX +2
  • CON 0
  • INT 0
  • WIS 0
  • CHA 0
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages it knew in life but can't speak
Challenge 1 200 XP · Proficiency +2

Traits

Incorporeal Movement

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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