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Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class
12
natural armor
Hit Points
22
4d8 + 4
Speed
30 ft., swim 40 ft.
  • STR +1
  • DEX 0
  • CON +1
  • INT +1
  • WIS +1
  • CHA -1
Skills
Perception +5
Senses
darkvision 120 ft., passive Perception 15
Languages
Sahuagin
Challenge 1/2 100 XP · Proficiency +2

Traits

Blood Frenzy

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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