Lizardfolk
Medium humanoid (lizardfolk), neutral
- Armor Class
- 15
- natural armor, shield
- Hit Points
- 22
- 4d8 + 4
- Speed
- 30 ft., swim 30 ft.
- STR +2
- DEX 0
- CON +1
- INT -2
- WIS +1
- CHA -2
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- passive Perception 13
- Languages
- Draconic
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.