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Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class
15
natural armor, shield
Hit Points
22
4d8 + 4
Speed
30 ft., swim 30 ft.
  • STR +2
  • DEX 0
  • CON +1
  • INT -2
  • WIS +1
  • CHA -2
Skills
Perception +3, Stealth +4, Survival +5
Senses
passive Perception 13
Languages
Draconic
Challenge 1/2 100 XP · Proficiency +2

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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