Ogre Zombie
Large undead, neutral evil
- Armor Class
- 8
- Hit Points
- 85
- 9d10 + 36
- Speed
- 30 ft.
- STR +4
- DEX -2
- CON +4
- INT -4
- WIS -2
- CHA -3
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Common and Giant but can't speak
Challenge 2 450 XP
·
Proficiency +2
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.