Minotaur Skeleton
Large undead, lawful evil
- Armor Class
- 12
- natural armor
- Hit Points
- 67
- 9d10 + 18
- Speed
- 40 ft.
- STR +4
- DEX 0
- CON +2
- INT -2
- WIS -1
- CHA -3
- Damage Vulnerabilities
- bludgeoning
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can't speak
Challenge 2 450 XP
·
Proficiency +2
Traits
Charge
If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.