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Lemure

Medium fiend (devil), lawful evil

Armor Class
7
Hit Points
13
3d8
Speed
15 ft.
  • STR 0
  • DEX -3
  • CON 0
  • INT -5
  • WIS 0
  • CHA -4
Damage Resistances
cold
Damage Immunities
fire; poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Infernal but can't speak
Challenge 0 10 XP · Proficiency +2

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water (Flask).

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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