Lemure
Medium fiend (devil), lawful evil
- Armor Class
- 7
- Hit Points
- 13
- 3d8
- Speed
- 15 ft.
- STR 0
- DEX -3
- CON 0
- INT -5
- WIS 0
- CHA -4
- Damage Resistances
- cold
- Damage Immunities
- fire; poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands Infernal but can't speak
Challenge 0 10 XP
·
Proficiency +2
Traits
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water (Flask).
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.