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Dretch

Small fiend (demon), chaotic evil

Armor Class
11
natural armor
Hit Points
18
4d6 + 4
Speed
20 ft.
  • STR 0
  • DEX 0
  • CON +1
  • INT -3
  • WIS -1
  • CHA -4
Damage Resistances
cold; fire; lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 1/4 50 XP · Proficiency +2

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

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