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Nightmare

Large fiend, neutral evil

Armor Class
13
natural armor
Hit Points
68
8d10 + 24
Speed
60 ft., fly 90 ft.
  • STR +4
  • DEX +2
  • CON +3
  • INT 0
  • WIS +1
  • CHA +2
Damage Immunities
fire
Senses
passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak
Challenge 3 700 XP · Proficiency +2

Traits

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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