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Ettin

Large giant, chaotic evil

Armor Class
12
natural armor
Hit Points
85
10d10 + 30
Speed
40 ft.
  • STR +5
  • DEX -1
  • CON +3
  • INT -2
  • WIS 0
  • CHA -1
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant, Orc
Challenge 4 1,100 XP · Proficiency +2

Traits

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

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