White Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class
- 16
- natural armor
- Hit Points
- 32
- 5d8 + 10
- Speed
- 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
- STR +2
- DEX 0
- CON +2
- INT -3
- WIS 0
- CHA 0
- Saving Throws
- Dex +2, Con +4, Wis +2, Cha +2
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- cold
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
Challenge 2 450 XP
·
Proficiency +2
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
Cold Breath (Recharge 5–6)
The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.