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White Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class
16
natural armor
Hit Points
32
5d8 + 10
Speed
30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
  • STR +2
  • DEX 0
  • CON +2
  • INT -3
  • WIS 0
  • CHA 0
Saving Throws
Dex +2, Con +4, Wis +2, Cha +2
Skills
Perception +4, Stealth +2
Damage Immunities
cold
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge 2 450 XP · Proficiency +2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5–6)

The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

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