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Brass Dragon Wyrmling

Medium dragon, chaotic good

Armor Class
16
natural armor
Hit Points
16
3d8 + 3
Speed
30 ft., burrow 15 ft., fly 60 ft.
  • STR +2
  • DEX 0
  • CON +1
  • INT 0
  • WIS 0
  • CHA +1
Saving Throws
Dex +2, Con +3, Wis +2, Cha +3
Skills
Perception +4, Stealth +2
Damage Immunities
fire
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge 1 200 XP · Proficiency +2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6)

The dragon uses one of the following breath weapons.

  • Fire Breath The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
  • Sleep Breath The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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