Spirit Naga
Large monstrosity, chaotic evil
- Armor Class
- 15
- natural armor
- Hit Points
- 75
- 10d10 + 20
- Speed
- 40 ft.
- STR +4
- DEX +3
- CON +2
- INT +3
- WIS +2
- CHA +3
- Saving Throws
- Dex +6, Con +5, Wis +5, Cha +6
- Damage Immunities
- poison
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.