Guardian Naga
Large monstrosity, lawful good
- Armor Class
- 18
- natural armor
- Hit Points
- 127
- 15d10 + 45
- Speed
- 40 ft.
- STR +4
- DEX +4
- CON +3
- INT +3
- WIS +4
- CHA +4
- Saving Throws
- Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Damage Immunities
- poison
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): true seeing
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.