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Panther

Medium beast, unaligned

Armor Class
12
Hit Points
13
3d8
Speed
50 ft., climb 40 ft.
  • STR +2
  • DEX +2
  • CON 0
  • INT -4
  • WIS +2
  • CHA -2
Skills
Perception +4, Stealth +6
Senses
passive Perception 14
Challenge 1/4 50 XP · Proficiency +2

Traits

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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