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Merfolk

Medium humanoid (merfolk), neutral

Armor Class
11
Hit Points
11
2d8 + 2
Speed
10 ft., swim 40 ft.
  • STR 0
  • DEX +1
  • CON +1
  • INT 0
  • WIS 0
  • CHA +1
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common
Challenge 1/8 25 XP · Proficiency +2

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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