Merfolk
Medium humanoid (merfolk), neutral
- Armor Class
- 11
- Hit Points
- 11
- 2d8 + 2
- Speed
- 10 ft., swim 40 ft.
- STR 0
- DEX +1
- CON +1
- INT 0
- WIS 0
- CHA +1
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Aquan, Common
Challenge 1/8 25 XP
·
Proficiency +2
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.