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Cultist

Medium humanoid (any race), any non-good alignment

Armor Class
12
leather armor
Hit Points
9
2d8
Speed
30 ft.
  • STR 0
  • DEX +1
  • CON 0
  • INT 0
  • WIS 0
  • CHA 0
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge 1/8 25 XP · Proficiency +2

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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