Cultist
Medium humanoid (any race), any non-good alignment
- Armor Class
- 12
- leather armor
- Hit Points
- 9
- 2d8
- Speed
- 30 ft.
- STR 0
- DEX +1
- CON 0
- INT 0
- WIS 0
- CHA 0
- Skills
- Deception +2, Religion +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Challenge 1/8 25 XP
·
Proficiency +2
Traits
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.