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Lamia

Large monstrosity, chaotic evil

Armor Class
13
natural armor
Hit Points
97
13d10 + 26
Speed
30 ft.
  • STR +3
  • DEX +1
  • CON +2
  • INT +2
  • WIS +2
  • CHA +3
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge 4 1,100 XP · Proficiency +2

Spellcasting

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

1/day: geas

3/day each: charm person, mirror image, scrying, suggestion

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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