Lamia
Large monstrosity, chaotic evil
- Armor Class
- 13
- natural armor
- Hit Points
- 97
- 13d10 + 26
- Speed
- 30 ft.
- STR +3
- DEX +1
- CON +2
- INT +2
- WIS +2
- CHA +3
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Spellcasting
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
1/day: geas
3/day each: charm person, mirror image, scrying, suggestion
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.