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Manticore

Large monstrosity, lawful evil

Armor Class
14
natural armor
Hit Points
68
8d10 + 24
Speed
30 ft., fly 50 ft.
  • STR +3
  • DEX +3
  • CON +3
  • INT -2
  • WIS +1
  • CHA -1
Senses
darkvision 60 ft., passive Perception 11
Languages
Common
Challenge 3 700 XP · Proficiency +2

Traits

Tail Spike Regrowth

The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack

The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike

Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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