Manticore
Large monstrosity, lawful evil
- Armor Class
- 14
- natural armor
- Hit Points
- 68
- 8d10 + 24
- Speed
- 30 ft., fly 50 ft.
- STR +3
- DEX +3
- CON +3
- INT -2
- WIS +1
- CHA -1
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common
Traits
Tail Spike Regrowth
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.