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Giant Octopus

Large beast, unaligned

Armor Class
11
Hit Points
52
8d10 + 8
Speed
10 ft., swim 60 ft.
  • STR +3
  • DEX +1
  • CON +1
  • INT -3
  • WIS 0
  • CHA -3
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Challenge 1 200 XP · Proficiency +2

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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