Giant Octopus
Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 52
- 8d10 + 8
- Speed
- 10 ft., swim 60 ft.
- STR +3
- DEX +1
- CON +1
- INT -3
- WIS 0
- CHA -3
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
Traits
Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.