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Dire Wolf

Large beast, unaligned

Armor Class
14
natural armor
Hit Points
37
5d10 + 10
Speed
50 ft.
  • STR +3
  • DEX +2
  • CON +2
  • INT -4
  • WIS +1
  • CHA -2
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Challenge 1 200 XP · Proficiency +2

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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