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Giant Centipede

Small beast, unaligned

Armor Class
13
natural armor
Hit Points
4
1d6 + 1
Speed
30 ft., climb 30 ft.
  • STR -3
  • DEX +2
  • CON +1
  • INT -5
  • WIS -2
  • CHA -4
Senses
blindsight 30 ft., passive Perception 8
Challenge 1/4 50 XP · Proficiency +2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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