Giant Centipede
Small beast, unaligned
- Armor Class
- 13
- natural armor
- Hit Points
- 4
- 1d6 + 1
- Speed
- 30 ft., climb 30 ft.
- STR -3
- DEX +2
- CON +1
- INT -5
- WIS -2
- CHA -4
- Senses
- blindsight 30 ft., passive Perception 8
Challenge 1/4 50 XP
·
Proficiency +2
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.