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Giant Bat

Large beast, unaligned

Armor Class
13
Hit Points
22
4d10
Speed
10 ft., fly 60 ft.
  • STR +2
  • DEX +3
  • CON 0
  • INT -4
  • WIS +1
  • CHA -2
Senses
blindsight 60 ft., passive Perception 11
Challenge 1/4 50 XP · Proficiency +2

Traits

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

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