Owlbear Matriarch
Armor Class: 14
Hit Points: 133
Speed: 40 ft., climb 30 ft.
Saving Throws: strength, constitution
Skills: Athletics +8, Perception +5, Survival +5
Condition Immunities: Frightened
Senses: darkvision 60 ft., passive Perception 15
Languages: —
Challenge: 7 (2,900 XP)
STR 20 (+5)
DEX 12 (+1)
CON 19 (+4)
INT 3 (-4)
WIS 14 (+2)
CHA 7 (-2)
Traits
- Keen Sight and Smell. The matriarch has advantage on Wisdom (Perception) checks that rely on sight or smell.
- Brood Guardian. While a creature the matriarch can see is within 10 feet of her nest, she has advantage on attack rolls against it, and any critical hit she scores against it also knocks it prone.
- Unstoppable Bulk. The matriarch can move through the space of any Medium or smaller creature. The first time she enters a creature’s space on a turn, that creature must succeed on a DC 16 Strength saving throw or be knocked prone.
Actions
- Multiattack. The matriarch makes one Beak attack and two Claw attacks. While she has 66 hit points or fewer, she makes one additional Claw attack.
- Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage. The matriarch targets the creature she has most recently been damaged by, if she can reach it.
- Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d8 + 5 slashing damage.
- Deafening Screech (Recharge 5-6). Hit: 3d6 thunder damage. The target must succeed on a DC 15 Constitution saving throw or be deafened for 1 minute. It takes half as much damage on a successful one. The matriarch throws back her head and screams. Every creature within 30 feet of her must make the saving throw.
Bonus Actions
- Snatch. The matriarch grabs a Medium or smaller creature she has hit with a Claw attack this turn. The target is grappled (escape DC 16) and the matriarch carries it with her when she moves.
Reactions
- Cover the Nest. The matriarch throws herself over the cub. The attack targets her instead, and she has resistance to the damage of that attack.