Fenwright Poacher
Armor Class: 16
Hit Points: 97
Speed: 30 ft., swim 30 ft.
Saving Throws: dexterity, wisdom
Senses: passive Perception 16
Languages: Common, Sylvan
Challenge: 5 (1,800 XP)
STR 12 (+1)
DEX 18 (+4)
CON 14 (+2)
INT 11 (+0)
WIS 16 (+3)
CHA 10 (+0)
Traits
- Bog-Wise. The poacher ignores difficult terrain created by mud, reeds, or shallow water, and has advantage on Wisdom (Survival) checks made to track a creature through marshland.
- Cold-Iron Rites. The poacher’s weapons and snares are wound with cold iron. A fey creature grappled, restrained, or damaged by the poacher cannot use its innate spellcasting or teleport until the end of its next turn.
- Ambusher. On the first turn of combat, the poacher has advantage on attack rolls against any creature that has not yet taken a turn, and any hit it scores against a surprised creature is a critical hit.
Spellcasting
Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).
- Level 1. Hunter's Mark, Speak with Animals
- Level 2. Pass without Trace
Actions
- Cold-Iron Harpoon. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 5/60 ft., one target. Hit: 2d6 + 4 piercing damage. Thrown range 20/60 ft. On a hit against a Large or smaller creature, the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet toward the poacher. A creature of the fey type takes an extra 7 (2d6) piercing damage from the cold iron.
- Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 2d10 + 4 piercing damage. The poacher coats its bolts in fen-sap. A creature hit by this attack cannot regain hit points until the end of the poacher’s next turn.
- Snare Line. Hit: 3d6 slashing damage. The poacher yanks a hidden cold-iron trip-wire strung along a 15-foot line. A restrained creature cannot teleport or use magic to move itself, and can free itself with a DC 15 Strength (Athletics) check made as an action.
Bonus Actions
- Slip the Reeds. The poacher takes the Hide action, or moves up to half its speed through water or undergrowth without provoking opportunity attacks.
Reactions
- Trapwise Riposte. When a creature the poacher can see misses it with a melee attack, the poacher makes one Cold-Iron Harpoon attack against that creature.