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Molgryth, the Famine That Walks

Gargantuan fiend (titan, demon), neutral evil · CR 24

by Grimwald Vess

Molgryth, the Famine That Walks
Armor Class
21
natural armor
Hit Points
615
30d20 + 300
Speed
50 ft., burrow 40 ft.
  • STR +9
  • DEX +2
  • CON +10
  • INT +4
  • WIS +7
  • CHA +8
Saving Throws
Con +17, Int +11, Wis +14, Cha +15
Damage Vulnerabilities
Radiant
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Poisoned, Exhaustion
Senses
blindsight 60 ft., darkvision 120 ft., truesight 60 ft., passive Perception 24
Languages
Common, Abyssal, telepathy 120 ft.
Challenge 24 62,000 XP

Actions

  • Famine's Maw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) slashing damage. If the target is a creature, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and Molgryth regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this reduces its hit point maximum to 0.

Origin Story

Molgryth is what remains when a world starves and something answers. In an age of blight and endless winter, a dying people offered up the last of their grain and their gods together, begging for an end to hunger. The prayer was heard by the wrong thing. Their want did not vanish; it woke, took shape, and rose from the empty fields as a titan of hollow ribs and grinding jaws. Molgryth does not hate the living. It simply cannot stop eating, and everything it consumes, warmth, memory, hope, the future itself, is added to a hunger that has never once been full.

Habitat and Ecosystem

Molgryth has no lair in the usual sense; its lair is wherever it stops walking long enough to feed. Grass yellows and crops fail for miles around it, livestock waste to bone in days, and wells turn brackish. Whole regions can be tracked by the widening scar of dead land it drags behind it. Where it lingers, survivors describe a silence with a sound underneath it, the slow grind of teeth, and a hunger that begins to feel like their own. Scholars who study famine-cults believe Molgryth cannot be killed by force alone, only sated, and nothing has ever managed to sate it.

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