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The Palimpsest

Large aberration (aberration), lawful evil · CR 16

by Anonymous

The Palimpsest
Armor Class
18
natural armor
Hit Points
273
26d10 + 130
Speed
30 ft., fly 40 ft.
  • STR +3
  • DEX +2
  • CON +5
  • INT +6
  • WIS +4
  • CHA +5
Saving Throws
Con +10, Int +11, Wis +9, Cha +10
Damage Resistances
Bludgeoning (nonmagical), Piercing (nonmagical), Slashing (nonmagical)
Damage Immunities
Psychic
Condition Immunities
Charmed, Frightened
Senses
truesight 120 ft., passive Perception 19
Languages
Common, Deep Speech, telepathy
Challenge 16 15,000 XP

Traits

  • Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
  • Aura of Unwriting. Reality blurs within 15 feet of the palimpsest. A creature that starts its turn there must succeed on a DC 19 Intelligence saving throw or have one nonpermanent benefit it is currently enjoying (such as a spell concentration, a rage, or an active class feature) erased until the end of its next turn. A creature that succeeds is immune to this aura until the start of its next turn.

Innate Spellcasting

Their spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks).

Actions

  • Erasing Touch. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) force damage. On a hit, the target's hit point maximum is reduced by an amount equal to the force damage dealt as a page of its being is rewritten blank. The reduction lasts until the target finishes a long rest, and the target dies if this reduces its maximum to 0.
  • Unmaking Word. Ranged Weapon Attack: +11 to hit, range 120/240 ft., one target. Hit: 41 (8d8 + 5) psychic damage. The palimpsest speaks a word that was never written. The target must succeed on a DC 19 Intelligence saving throw or, on a failure, also forget one prepared spell or one feature that requires a short or long rest to recharge, until it finishes a long rest.

Bonus Actions

  • Transpose. The palimpsest rewrites two coordinates as one. It and one creature it can see within 60 feet instantly swap places. An unwilling creature can negate the swap with a successful DC 19 Charisma saving throw.

Reactions

  • Redact the Blow. The palimpsest revises the last instant: it halves the triggering damage, and the creature that dealt it must succeed on a DC 19 Intelligence saving throw or forget that it acted at all, taking no further reactions until the end of its next turn.

Legendary Actions

The The Palimpsest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The The Palimpsest regains spent legendary actions at the start of their turn.

  • Unmaking Word (Costs 2 Actions).
  • Erasing Touch.

Origin Story

No one wrote the Palimpsest; it is what remains where too much was unwritten. Where a god's failed draft of the world was scraped away, or a library of forbidden histories burned and rebuilt a hundred times, the erasure itself woke up. It does not hate the living. It simply cannot stop correcting them, smoothing names from memory and roads from maps until only its own blank page is left.

Habitat and Ecosystem

The Palimpsest drifts through places thick with rewritten truth: ruined scriptoria, contested borderlands that have changed hands and names for centuries, and the dead-letter vaults beneath old empires. Reality grows soft around it. Inhabitants of its haunts misremember their own pasts, signposts contradict the land, and maps drawn there are never twice the same.

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