Vael'Suun the Sunsplitter
Armor Class: 22
Hit Points: 499
Speed: 40 ft., climb 40 ft., fly 80 ft.
Saving Throws: dexterity, constitution, wisdom, charisma
Damage Immunities: Fire, Radiant
Condition Immunities: Blinded, Charmed, Frightened
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Celestial, Draconic
Challenge: twenty-five
STR 28 (+9)
DEX 12 (+1)
CON 27 (+8)
INT 20 (+5)
WIS 22 (+6)
CHA 26 (+8)
Traits
- Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
- Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
- Frightful Presence. Each creature of the dragon's choice within 120 feet and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save succeeds or the effect ends for it, the creature is immune to this dragon's Frightful Presence for the next 24 hours.
- Sunfire Aura. At the start of each of the dragon's turns, each creature within 15 feet of it takes 14 (4d6) radiant damage. A creature that ends its turn within this aura is blinded until the start of its next turn unless it succeeds on a DC 24 Constitution saving throw. The dragon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Actions
- Bite. Melee Weapon Attack. The creature bites with its jaws.
- Claw. Melee Weapon Attack. The creature rakes with its claws.
- Tail. Melee Weapon Attack. The creature swings its tail at a target within reach.
- Sunsplitting Breath (Recharge 5-6). The creature exhales fire in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking fire damage on a failed save, or half as much on a successful one.
Legendary Actions
- Detect. The creature makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes a tail attack.
- Wing Attack. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a Dexterity saving throw or take bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.